I'll make an effort to update once every one or two weeks, whenever there is some movement.
In the meantime,
The Secret Records reveal that as early as in April that year, I ‘felt a tingle of motivation’ to start this project, without any clear idea of what it would become. Only two things were for certain; It would be an adventure beat'em up platformer like the classic 1984 DataSoft game Bruce Lee (Author's article), and I wanted to do all the coding myself. My previous game Return of Fury had recently been released, programming primarily based on the reverse-engineered classic.
The working title was I Am Bruce, in the hope it would avoid trigger a legal crackdown by any Bruce Lee Estate legal pack of wolves.
Collage of I Am Bruce in 2020 and 2021. A familiar Green Yamo, two ninjas (!), fighting, most of the platforming mechanics, and some nice prototype art by FlowTnT. Obviously the upper left and sprites are programmer's pixels.
The arrow of time darted along it's merry way, and the legacy of Bruce Lee actually started to become a burden, as some light anxiety about the reception of a “sequel” without the original glitchiness cracked the surface. I know I'd probably hate it myself. So in September, artist FlowTnT and I decided to repurpose what we got into a Ninja-themed game, affording us more liberty to deviate from the Bruce Lee concept into our own remixed, but still vague, vision.
The game during it's Ninja phase in late 2021. Some beautiful island art by FlowTnT on the right, which I hope will make it's way into the final direction of the game.
A short stint of visioning later, not much happened—again. I Hibernated into the autumn of 2022, until I was inexplicably reanimated and fired up to get the project moving once again. And, another change of heart: the game would now be repurposed into an official sequel to Return of Fury. It felt like a wiser choice, name recognition considering.
Not-Bruce of 2022 sported a Karate Gi, which is not exactly in the spirit of Gong Fu. Programmer's pixels make an impressive return.
A perfect cicle later, what followed was yet another round of tinkering with the engine and tooling, apparently with nothing too substantial materialising. Because the next date in the Secret Record is rubber-stamped October of 2023.
Over three years into the project, I had finally made up my mind to actually start working on an actual game. A game with a beginning, middle and end.
Some of us know, uncomfortably well, that to procastinate on tooling, shuffling code around, and doing seemingly related, but insignificant willy-nillying is extremely alluring. Lulling safely tucked in our cocoon feels so safe, so harmless. An existential threat of actually knocking out something substantial is an intimidating prospect that we'd rather avoid for as long as possible.
But I digress.
Mind made up at last, I decided to try hammer out a backstory and some tangible scenarios to work towards. I watched several 70s martial arts movies (Enter the Dragon is evidently a favourite), played some great retro games, but didn't eat a lot of sushi.
An idea that goes all the way back to the beginnings is that the game would be set on an island, and there had to be a pier. This would always be the starting point of the game, and that was also the first screen created.
The Pier. Left: 2023. Right: Early 2025. Programmer's pixels still going strong.
On an unnamed island far from Mainland, the thoroughly evil business-fantazillionaire, Mr. HAAN, has in great secrecy set up a nuclear weapons research facility somewhere beneath the island's volcano. It's rumoured that The Plan has now reached it's final stages of radioactive breakthrough. This is not ideal. Consequently, this evil plot must be foiled, lest Mainland—and possibly even the World—be obliterated into singularity.
There is a slight problem: the ominous island is riddled with traps, mean adversaries, and plenty of hazardous nuclear “research artifacts.” It goes without saying that The Powers that Be is far too bureaucratic, corrupt, inept, and ultimately powerless to face this imminent disaster.
Sigh, again? So what could we do about it?
Well, legend has it that there is apparently a lone wolf who has developed his own awesome flavour of Martial Arts called The Way of the Furious Fist™. Perhaps this adventurous hero may be persuaded to try to neutralise this existential threat? It is, after all, our only hope!
Mind made up at last, I wanted this new game to be at least twice the size of Return of Fury. However, even with somewhat lighter memory footprint than the original, I found myself struggling to lay out the memory usage efficiently. Obviously, I'm not a rockstar coder consuming Chippy-MOS® cereals for breakfast and dinner.
After some meditating while curled up in a fetal position until as late as February of 2024 A.D., I finally had the answer: Cartridge - It's all Cartridge. Shuffle stuff around - easy peasy. Virtually unlimited possiblities? Dangerous, but I'll handle it. Minimal headache? You're welcome. Heavy burden lifted off sore vintage organs? Thank you, madam. Got any change?
Phew. Finally, a decision that felt like going in the right direction.
Now, I realise that “purists” will huff and puff, as they always will. But the choice was clear as day: it's either the existential horror of an impure cartridge abomination, or no game at all.
I choose game.
Game is in production, and the first milestone is near. But it'll take time ...
dmx, May 2025